﻿using UnityEngine;
using System.Collections;
using TMPro;

namespace WoogiUI
{
    public static class TextMeshProUGUIEx
    {
        public static TextMeshProUGUI SetValue(this TextMeshProUGUI t, string value)
        {
            if (t != null)
            {
                t.text = value;
                return t;
            }
            return null;
        }
    }
}
